AI Insights · Timothy · December 2021
Top Down Games Performance in South America Q4 2021
The top 5 top-down games in South America showed varied performance in Q4 2021, with notable trends in downloads, revenue, and active users across the unified platform.
In the fourth quarter of 2021, the top 5 top-down games in South America exhibited diverse performance metrics across downloads, revenue, and active users on the unified platform. The data, provided by Sensor Tower, offers intriguing insights into the trends experienced by these popular games.
Clash Royale from Supercell saw a remarkable growth in weekly downloads, starting from 230K in late September and peaking at 578K in early November. The game's weekly revenue also showed a significant upward trend, beginning at approximately $125K and reaching a high of around $400K by mid-December. Weekly active users increased steadily, starting at 13.9M and peaking at 27.1M in late December.
Similarly, Brawl Stars, another Supercell title, experienced fluctuations in its weekly downloads, with a notable peak of 317K in the final week of December. Revenue trends for Brawl Stars were varied, starting at roughly $167K and peaking at about $299K in mid-December. Active users showed a slight decline overall, starting at 5.2M and ending at approximately 4.8M.
League of Legends: Wild Rift by Riot Games had a gradual increase in weekly downloads, starting from 53K and reaching around 91K by late November. Revenue for Wild Rift saw a steady rise towards the end of the quarter, beginning at $101K and ending at around $187K in the last week of December. Active users showed a consistent trend, starting at 794K and peaking at 1.04M in late November.
Mobile Legends: Bang Bang from Shanghai Moonton Technology experienced a decline in weekly downloads, starting from 501K in late September and decreasing to 168K by the end of December. Weekly revenue showed some fluctuations, starting at approximately $152K and peaking at around $183K in late November. Active users displayed a slight downward trend, starting at 2.18M and ending at 1.94M.
Lastly, Praia Bingo: Bingo Online by Pipa Studios saw modest weekly downloads, starting at 6.4K and peaking at 7.1K in mid-December. Revenue for Praia Bingo remained relatively stable, ranging from $79K to $105K over the quarter. Active users showed a minor fluctuation, beginning at 14.1K and ending at approximately 12.3K.
These insights from Sensor Tower highlight the varied performance of top-down games in South America during Q4 2021. For more detailed insights, visit Sensor Tower.